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Good king moogle mog ex
Good king moogle mog ex





good king moogle mog ex

Healers don’t be the two nearest players from Paladin Moogle.Healers watch our for debuffs (Taunt & Moogle Go Round).Expect anywhere from 1-3 Weird stuff to happen. Please familiarize yourself with the possible weird stuff found in the section above. Phase 2 means one thing: WEIRD STUFF BEGINS. Dont get too many stacks on Archer / Thief.Careful for Delta (You guessed it, until end of fight).Tank Swap at 3~ stack (Until end of fight).If you’re familiar with all the moogle skills in P1, this phase is pretty simple. This is further discussed in the tanking section below. Virus the archer once you see it! Try not to get the archers stacks too high. If he has alot of stacks, this can and will one shot you. Pick them up as fast as you can, because this can and will cause wipes.Īrrow Rain: Signified by a brown and red circle above the target/s head – this is an extremely strong AoE nuke, that will likely kill you if you’re caught in two. As the skill implies, all aggro is lost on all moogles (Paladin, & Warrior). Obviously, if two healers get affected: it’s a sure WIPE.Īggro Reset: The tell of this skill isn’t too noticeable… It’s like a bunch of stars erupting from Moogles. Likely, at least 1 healer will be tagged, so the remaining healer must cleanse the taunt with this priority in mind: Healer > DPS > Tank. How can you do this? There must always be 2 people nearest the Paladin that are not healers. Having non-healers taunted is most ideal. You can tell when this is happening when you see people being chained. Moogle Taunt + Poison field: The paladin moogle will taunt the three nearest people to him. 2 people will get a debuff that must be cleansed. The effects of this debuff are simple: You will die to Moogle-go-round. For moogle-go-round (comes from warrior), it’s a bit trickier. DPS must cancel holy by smacking the WHM moogle (similar to how flare is dealt with). Moogle-go-round + Holy: You can tell this is happening when the entire stage turns blue with an AoE circle. These are extremely dangerous abilities that must be prepared for – as they will likely cause wipes! We will explain all known “weird stuff” but keep in mind they do not come out in any set pattern! Familiarizing yourself with each of them, and being aware is the best counter. Phase 2 is where the real fight begins, because the Moogles begin using the “Weird stuff” as we like to call it. Navigation: : Mechanics & Skills | : “Weird Stuff”, Phases, Tips & Loot “Weird Stuff” | Phases | TL DR Tips | Loot “Weird Stuff” (Starts Phase 2 & 3) Or as we like to call them “Weird Stuff”!!! These moogles mean business – keep your focus and you’ll dethrone this guy for sure! In of our Good King Moggle Mog EX Guide, we will be explaining the most annoying parts of Thornmarch Extreme: The moogle ultimate skills.







Good king moogle mog ex